Devlog #3: Planning
Prakasha » Devlog
The third day of the Game Jam is done.
Work is progressing, although slower than I’d like. I spent the time after work today expanding the timeline, so I don’t get confused when I code.
It’s pretty extensive but gives me a great base to build the game on: I’ve implemented colour coding for what kind of event it is - moving to a new location, taking an action, receiving an item or effect etc. Here’s a small portion of it to give you an exanple of how I’ve outlined the starting area:
Tomorrow, I’m having a day off work, which means I’ll have lots of time to work on the game and get a chunk of the writing complete. Wish me luck!
Prakasha
A choose your own adventure using tarot and dice to guide you.
More posts
- Mini update #1: Minor fixes11 days ago
- Devlog #9 - It's released!11 days ago
- Devlog #8: Finalising the code11 days ago
- Devlog #7: New mechanics!11 days ago
- Devlog #6: Future proofing11 days ago
- Devlog #5: Testing and Adjusting11 days ago
- Devlog #4: Writing and Coding11 days ago
- Devlog #2: Story and Theme11 days ago
- Devlog #1: Ideation11 days ago
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