This was so cool! I played it a couple times and I feel like the replayable nature really adds a lot - it felt like hearing the same legend told by different people, with tweaks or changes that lead to different outcomes and themes or morals. The presentation is also just great. Really really cool.
this was a lot of fun!! i rolled exclusively 1's and 2's for the final fight and prakasha did not live to see the demon defeated, however :,) already looking forward to doing a second run and seeing how things might go!
even if it was a decision made bc of crunch (per your reply to Jesus3), there is something really interesting narratively about having branching moments that then converge back onto a pre-ordained set of actions. it felt very hero's quest or folkloric, and i thought it was intentional! would love to see what you could've made with a little more time though, this was really compelling.
Thanks for playing! Yeah, I had to reduce the scope of the game to get it done in time, and so there is one choice about halfway through that pushes you to use either the whole Pile 4 or Pile 5 without you knowing.
My initial goal was to continue the branching style throughout the entire story, and if inspiration strikes in the future, I'll push out an update to do that.
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This is a lot of fun, and I'm glad to have a reason to find my old tarot deck.
This was so cool! I played it a couple times and I feel like the replayable nature really adds a lot - it felt like hearing the same legend told by different people, with tweaks or changes that lead to different outcomes and themes or morals. The presentation is also just great. Really really cool.
this was a lot of fun!! i rolled exclusively 1's and 2's for the final fight and prakasha did not live to see the demon defeated, however :,) already looking forward to doing a second run and seeing how things might go!
even if it was a decision made bc of crunch (per your reply to Jesus3), there is something really interesting narratively about having branching moments that then converge back onto a pre-ordained set of actions. it felt very hero's quest or folkloric, and i thought it was intentional! would love to see what you could've made with a little more time though, this was really compelling.
I really liked this! Went through it a couple times and enjoyed the differences in each attempt.
One minor issue I noticed is that piles 4 and 5 are automatically drawn even if you selected that you have your own deck. This was a lot of fun.
Thanks for playing! Yeah, I had to reduce the scope of the game to get it done in time, and so there is one choice about halfway through that pushes you to use either the whole Pile 4 or Pile 5 without you knowing.
My initial goal was to continue the branching style throughout the entire story, and if inspiration strikes in the future, I'll push out an update to do that.